07 June 2015
Note 4 - 4 responses
9/5/86 4:06 pm CST thomsen / commerce / cerl
x/ = Jewelry of the games choice: x/Super-hearing increase hearing ability x/Mind Cloaking possible defense against mu types x/Fog Seeing (cursed) can't idea monsers x/Enmity (cursed) monsters are attracted to you x/Invulnerability increases defense(not cumulative) x/Strength duh x/Magic Shattering reduces chance of stunning, etc ? x/Sylan Travel allows you to walk over traps x/Power increase fighting ability? x/True Seeing see "fogged" monsters x/See Invisible see invisible monsters x/Beauty who the fuck knows x/Blurring added defense of some kind? x/Regeneration duh x/Agility duh x/Heat Shielding duh x/Cold Shielding duh
9/6/86 2:22 pm CST nate / summit / cerl
magic shattering doesnt allow monsters to teleport in on you, i think.
9/6/86 3:22 pm CST outly / medneta / cerl
what does "x/Curse(cursed)" do?
4/12/88 10:31 pm CST o'halloran / o / cerl
i had magic shattering on and two enchantresses popped in on me.
4/13/88 10:02 am CST robert brewer / uni / cerl
Magic Shattering lets you toast wards harmlessly (I think). It is Mind Cloaking that prevents monsters from TPing in. Simon said that if you have MC and MS, you don't decend into pimpage rooms (like circles of Wizards).